OK I am seriously confused by this; I used the wiki and created a customized blacklist to remove specific units from being spawned into the mission by ALiVE and they are still being spawned in regardless of where it is placed in the different modules. I have tried all the areas listed in the ALiVE CQB wiki
ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST = ["O_45thAirborne_Assault_Diver_01","O_45thAirborne_Diver_Explosive_Specialist_01","O_45thAirborne_PLAAF_Officer_01","O_45thAirborne_PLAAF_Team_Leader_01","O_45thAirborne_PLAAF_Sentry_01","O_45thAirborne_PLAAF_Helo_Pilot_01","O_45thAirborne_PLAAF_Blue_Pilot_01","O_45thAirborne_PLAAF_Squad_Leader_01","O_45thAirborne_PLAAF_Green_Pilot_01","O_45thAirborne_PLAAF_Rifleman_01","O_45thAirborne_PLAAF_Rifleman_Unarmed_01","O_45thAirborne_PLA_Para_Trooper_01","O_45thAirborne_PLARF_Para_Trooper_01"];
I have even attempted to put the unit names into the text field of the CQB module itself that says "Blacklist Units:" and when you hover over that test in the module it says "Blacklist Units from this CQB Module (Optional)".
To say the least none of it works at all. I still have pilots and Paratroopers spawning in the CQB areas and when I put them into the code I have divers and officers and AA manpad units spawning in as well.
Anyone have any ideas or help on what you have done and where specifically you have placed your custom blacklist code in which module init field to keep this stuff from happening. Otherwise I am going to completely pull CQB from the mission and do without going forward.