So I'm curious to if anyone else has run into this - I've searched for quite a bit but have been unable to find anything specific regarding this.
On our current mission we run Zeus in conjunction with ALiVE, we've run into the issue where units spawned/managed by ALiVE appear to lagging (in terms of movement; will rubber band both on foot and in vehicles) and we've run into them being unkillable either.
I've directly compared it to the AI I then spawn beside them, so I have a set of AI operated by ALiVE that is unkillable and rubber banding. But the ones I've just spawned are completely normal and fine...
Anyone know what might be causing this, and the possible solution to this?
---
we've tried running Headless Client with it as well, but it hasn't solved the issue, and appears to have caused all our civilians to not spawn either.