Member
Last active 10 years ago
I've attached a testing mission file and below will have the steps needed to reproduce: https://www.dropbox.com/s/d9kmkryfigweeva/Artillery%2520Testing%2520ALiVE.Stratis.zip?dl=0
1. Called in a strike on far marker. Mission was to fire HE rounds, at Full, 3 rounds.
-> Strike was carried out as expected, rounds landed on target.
2. Called in a strike on the min range marker at the end of the runway. Same fire mission instructions as before, HE Rounds, Full, 3 Rounds. After a second the Artillery reported they weren't in range and needed to move.
I did a similar test using a mortar team and found that the same thing happened, however the minimum range was extremely short (practically on top of them).
I think I've figured it out. It isn't a max range issue, but a min range issue. If the designated target area for the artillery/mortar is within the minimum range they will move to that spot, do nothing, report splash, and then return to base.
Been loving digging into the ALiVE mod and just want to say great job to the dev team.
The trouble I have been having is getting Artillery Support units to fire from range. Currently I give a mission and the units will move to an extremely close range in order to carry out the fire mission.
How do I have the AI units from the Player Combat Support (Artillery) use the fire computer or generally just fire from range?
Many thanks!