Member
Last active 9 years ago
Hello gentlemen,
I would like to ask for some clarification about insurgency with no NPC - only as Players.
I've set up a mission on Altis for 3 factions. 2 main factions occupy all island. They clash for one particular area, all other parts of the island is patrolled and secured. There is 3rd faction - Insurgents, represented only by players.
So the question is, if Guerilla (Players) OPCOM has no AI spawned, does players has to establish weapon cashes, IED factories, and recruit civs? Ive been testing a little this scenario, I could not find a way how to establish IED factories. Yet establishing safehouses was easy - by collecting weapons in buildings.
I am not giving (syncing) any OPFOR faction to Guerilla Obj since I dont want to get bulldozed by those 2 OPFOR facations. I just want player team to progress over other factions with no active - direct actions from enemy force (i believe they will find us doing this on they territory anyways).
@foofski I have experienced the same issue.
AI Commander and Placement modules are all set to RHS_Insurgents. I get a mix of those and OPF_G_F spawning.
Bugg report was opened on this case: http://feedback.rhsmods.org/view.php?id=1331
Yes, but it never spawns BLU alone. If area is small (like cust. obj. HQ Small+Squad) then you get only rhs_ins.
Me redownloading RHS mod. Btw. rhs_insurgents gives AAF insurgents and BLU_G_F gives AAF insurgents too. So it is like BLU_G_F none existing string at all...
Yes, Sir I am. I am using RHS mod, but at that moment there is no modules associated with any RHS unit/faction.
By the way these wrongly spawned rebels are AAF Insurgents (double checked).
I have an idea that my RHS core files are broken and to fix that I need to redownload that mod.
I will double check that and get back to you latter. If it is possible, please test my setup.
Thank you.
Hi,
it is real late here and I am second night into this problem. Just loosing my common sense already.
Situation: AI Commander as REBELS BLU > Custom object as BLU_G_F
Problem: Spawns rebels based on AFF (green markers) with aks and shit.
What ever I do I just can't make spawn me WEST rebels - FIA.
BTW. If i put this up like REBELS RED > OPF_G_F spawns me correct units (red markers, no ak's)
Even more:
AI Commander as REBELS BLU > Mil. object as BLU_G_F gives me some units of West FIA and some of le'AFF le'FIA...
And they fight each other since AAF is made friendly to CSAT.