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Last active 8 years ago
Hello, Before trying ALiVE, I used a highly customized EOS by banga. There is the ability to add vehicles and what not (unit/vehicle/armor/heli, etc.) to the pool for factions. I have looking through the alive wiki and I have not seen anything that would allow me to do this. Has anyone tackled this (I do not like reinventing the wheel)?
dubl
Awesome! Thanks for the heads up.
dub
Oh, I wanted to mention that I am using the Tanoa map. This was just a after thought since you mentioned A2 maps. It might be nice to remove objects that do not have a "destroyed" version from the task(s). Just a thought.
dub
Hello, In my messing around I have notice that the sabotage task never wants to complete. Task is created, go to the position, place charges down (have place 10 at one point), and the shed will not blow up thus not allowing for the mission to complete. I must be missing something, right?
dub
Cool. So I define a class in the in the description.ext, mycompositions.cfg and add a bit in the init. Sounds good!ALIVE_compositions_roadblocks = ["YOUR_ROADBLOCK_CLASS1","YOUR_ROADBLOCK_CLASS2",etc];
One more question. Is there a list of other array that I can define in the init or at last a place where I can find them and a list of existing composition names? Example: ALIVE_compositions_camps, ALIVE_compositions_base, etc.? Sorry if that does not make sense.
Hello, I am new to the ALiVE mod. So far seems pretty cool! Good job! My questions is about the compositions and Tanoa. I want to create a bunch for the map that fit using the appropriate jungle objects. How can I add my own compositions and not remove, but not allow the existing compositions? I saw a post somewhere a few days ago, but I have been unable to find it. Thanks for any assistance.
Thanks!
dub