Member
Last active 9 years ago
I'm trying to make a trigger that would remove the objective from the AI commander if the composition is destroyed. Is it possible to change the force faction of a custom military placement module by activating a trigger? (or at least unsync it from an AI commander?)
Thank you very kindly,
Devin Green
3rdinf.us
Steam: devingn
Skype: [email protected]
Okay I will try that and get back to you. I tried removing the AGM modules this morning but still no luck, so the only other mods that are left in the mission is RHS. I will remove the RHS factions from the mission and get back to you. Thank you for your help.
I thought that was the problem too but I tried with and without being logged in as admin. Still scratching my head at this one.
Hello everyone!
I'm currently working on an ALiVE mission, but I am running into some unforseen issues with testing it on my unit's server. When started on my machine, the mission begins without any issues. However other ALiVE missions work, this mission won't start on our box and the server RTP is showing me some unfamiliar errors. Does anyone know what I could be doing wrong? This is the first ALiVE mission I've ever had this issue with.
RPT Log:
http://pastebin.com/bbxwWG12
Mission.sqm:
http://pastebin.com/Z8qqDEmX
Description.ext:
http://pastebin.com/HKjcgWsj
I thank you very kindly in advance for any input or suggestions.
Devin Green
3rdinf.us
Steam: devingn
Skype: [email protected]