Member
Last active 9 years ago
What would cause this? I forked my mission and somehow broke this functionality. It's tied to itemRadio like all the other ones, but is disabled on the ALiVE menu.
The game is hosted on a dedicated (linux) server currently, by default the QCB was aimed at JIP clients. Do you guys think I'd have better luck with leaving the AI on the server, or connecting a HC to it? The rest of the AI behaves like good ASR_AI, throwing smoke, taking cover, being suppressed, etc.
@Friznit I'm running a subset of that modlist += ACE. Did you need to add any troop classes or similar to get ASR_AI to work for your QCB?
I'll fork again and remove the ACE components, enable QCB again, and load with only ALiVE+CBA; then go from there.
@SpyderBlack723 Thanks for the templates, they got me started with spinning up ALiVE. Right now I forked your Landlord scenario, added ACE and have the server running ASR_AI. I've also had the non-moving troops issue, seems to occur in two circumstances:
If anyone knows the source of the "stuck" AI or why it seems to occur on QCB spawned AI 100% of the time; please let me know where to dig :)
I do web-dev by trade, so I'm aware of the pain that cross platform rapidly becomes. I've read about/used some .NET apps using mono
, which according to some quick StackOverflowing seems "simple". My domain knowledge is too light to actually make any of this, but I'd gladly test and debug any bizarro-mono-capable builds that you guys pump out.
The most current conversation I could find on the topic was about 6 months old, curious if this ever made headway? The War Room looks great, would love to get it running.