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Last active 5 years ago
Grab it here https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.4.0.1709191 or wait until its pushed to the Workshop ....
Also, it would probably be best to do a check before calling ALIVE_fnc_hashCreate
to not overwrite any static data set by ALiVE:
if (isNil "ALIVE_factionDefault<ssss>") then { ALIVE_factionDefault<ssss> = [] call ALIVE_fnc_hashCreate; };
Maybe do a ALIVE_fnc_inspectHash
on a few of the ALIVE_factionDefault<ssss>
hashes after startup to see whats actually in there. Might give a hint to if or where it might get overwritten with new data.
Make your own, additional groups as @marceldev89 suggested, and then blacklist the original groups from being placed. We've done exactly this, I'll post our configs when I'm home from work.
Edit: Just remembered that our older missions has the same setup, just not with LOP_ISTS_OPF:
CfgGroups
https://github.com/Whigital/FF7_ALiVE_Framework/blob/master/cfg/ff7_groups.hpp
ALiVE Blacklist
https://github.com/Whigital/FF7_ALiVE_Framework/blob/master/inc/ff7_alive_blacklist_group.sqf
Really nice, wish i was be able to contribute more to the awsome work you guys do.
Is it just me or are the pbo's in the 161124 release dated the same as in the 161114 release ?
If its anything like transport support, save the code below as a script and call it in the "Code" section on the module. That should disable VCOM from running any script/fsm on the units, in theory .....
params ["_vehicle"]; waitUntil {driver _vehicle != objNull}; sleep 1; { _x setVariable ["NOAI", 1, false]; } forEach (crew _vehicle);
My bad, made some last minute changes and didnt try it.
Change line 32 params ["_interval", 30];
to params [["_interval", 30]];
and it should be fine.
Hmm, are are starting it in initServer.sqf with execVM or spawn ?
We haven't seen anything like this in the server rpt/log. Complete line we use in initServer.sqf:
_null = [] spawn (compile (preprocessFileLineNumbers "func\ff7_aiDistributor.sqf"));
Don't think that is coming from the script. The first line looks like something from ALiVE_Sys_Stats module, and the second one from Arma itself.
If you start the mission without running the script, do these two dissapear from the logs ?