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Burdy323

Member

Last active 6 years ago

  1. 7 years ago
    Fri Jun 16 17:46:04 2017
    B Burdy323 posted in Map Indexing.

    Did that initially and it does not work - skips the Object Categorization process and goes straight to indexing without any objects defined

  2. Fri Jun 16 06:06:40 2017
    B Burdy323 started the conversation Custom Objective's not making HQ's?.

    Hey,

    So from my knowledge the custom placed objectives are not creating HQ's despite setting the parameter. Field HQ objects are not being placed down, and from what I can tell, the AI does not use the objectives for logistics (which although I turned the debug on for the military commander and logistics, I got nothing debug related on the screen - perhaps another bug?)

  3. Tue Jun 13 02:22:26 2017
    B Burdy323 posted in Map Indexing.

    Alright, so..

    The guys from Faces of War personally ran deWRP for me and gave me a WRP_Objects text file for the map. How would I get ALIVE to recognize this, and proceed to the object categorize portion? Currently, I cannot reach that as the program is still insistent on running deWRP for its own defined PBO (which is not possible, as the one I have is still encrypted).
    https://ufile.io/bihj8 - the objects for the map as defined by the dev's deWRP.

  4. Fri Jun 9 22:29:47 2017
    B Burdy323 posted in Map Indexing.

    https://ufile.io/en8sz : Neaville (summer)

  5. Fri Jun 9 21:52:31 2017
    B Burdy323 posted in Map Indexing.

    I'd LOVE to index Tarawa, but it appears they have encrypted their PBO's, as whenever I try to open them with DeWrp/PBO Manager I get a message telling me that the PBO is obfuscated.

  6. Fri Jun 9 17:58:59 2017
    B Burdy323 posted in Map Indexing.

    Suonkomar Sahav index : https://ufile.io/p9woo

  7. Wed Jun 7 23:16:02 2017

    @SpyderBlack723 It simply places an objective and adds it to the commander.

    So then that will not work for my needs? I am trying to limit spawning of placement module until a trigger fires 20-30 minutes after mission start

  8. Wed Jun 7 23:13:04 2017

    @SpyderBlack723 The transportation units will be removed, they are not apart of the BCR's.. merely a way of getting them to battle.

    This is happening for a faction I set up as strictly infantry

  9. Tue Jun 6 00:59:13 2017

    Scratch that - The Virtual AI appears to be spawning in the units but then quickly deleting them after a certain amount of time, leaving there to eventually be only a handful of groups (atleast for my independent faction - don't notice the same for West).

  10. Mon Jun 5 23:01:45 2017

    Yeah, though adding some extra cust. HQ objects seems to of helped.

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