Difference between revisions of "ALiVE Data"

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[[File:ALiVE War Room.png|thumb]] The ALiVE Data module enables full integration with the ALIVEmod.com War Room for registered usersThe module automatically records in game statistics in real time and publishes them on the customised Clan or Group pages on the website. Player stats and mission events such as kills, deaths, vehicle usage and injuries are recorded to help groups and players track their progress. Admins can review server performance and other important stats to ensure their ALiVE game is working efficientlyParameters in this module can be set to disable statistics and/or performance data.
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[[File:wart.png|thumb|right|400px|AliVE War Room]]
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ALiVE captures data about the state of the current session for all AI units, players and the tactical situationThere are two main uses for the Data module. Firstly, it provides a link to the online War Room where mission data is published for review, including statistics, server monitoring and After Action ReviewsSecondly, the module enables multi-session persistence by storing mission data on the local machine or via an easy-to-use cloud service.
  
''Usage'':  Place the Database module and statistics will be automatically enabled. To disable statistics change the parameter on the Database module or place the Disable Stats module in the editor. Alternatively you can use the ALiVE Admin Command menu in game.
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ALiVE Data works on both Windows and Linux servers. There are optional pbo's included for server admins to autostart data in all missions, even if the data module is not placed.
  
You need to register on '''ALIVEmod.com'''
 
  
Group Officers and Clan Leaders can register their group in the ALiVE Global ORBAT and add serversThis will enable them to download the server addin and get an alive.cfg file to post stats to the web service. Instructions are on the server registration page.
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*'''[[Persistence|Mission Persistence]]''' requires the ALiVE Data module to be placed and can store persistence data either locally or in the cloudTo use cloud persistence you require a free [[War Room]] account.
  
''Editor Notes'': It is recommended that you prefix all your mission names with a unique identifier such as your Group/Clan name so they’re easy to spot in the stats list!
 
  
[[File:Unit stats.png|thumb|center|Unit Stats View]]  [[File:Serverstats.png|thumb|center|Server Stats View]]
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*'''[[Database|ALiVE Stats]]''' requires the ALiVE data module to be placed and records player stats and after action reviews to the ALiVE [[War Room]]. This requires a free [[War Room]] account.
  
https://www.youtube.com/watch?feature=player_embedded&v=StKbdxL6LnA
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==Dedicated Servers==
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ALiVE was built to run on a dedicated server but will work just as well in single player. However, hosted multiplayer can sometimes cause unexpected results so we recommend setting up a "local dedicated server" instead. We have provided some guidance for setting up [[local dedicated servers]] here.
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==Local Databases==
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ALiVE provides the option to store mission data locally using in-built Arma 3 functionality - without the need for a local database. Support for local instances of CloudDB is now deprecated.
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[[Category:War Room]]

Latest revision as of 06:20, 16 June 2017

AliVE War Room

ALiVE captures data about the state of the current session for all AI units, players and the tactical situation. There are two main uses for the Data module. Firstly, it provides a link to the online War Room where mission data is published for review, including statistics, server monitoring and After Action Reviews. Secondly, the module enables multi-session persistence by storing mission data on the local machine or via an easy-to-use cloud service.

ALiVE Data works on both Windows and Linux servers. There are optional pbo's included for server admins to autostart data in all missions, even if the data module is not placed.


  • Mission Persistence requires the ALiVE Data module to be placed and can store persistence data either locally or in the cloud. To use cloud persistence you require a free War Room account.


  • ALiVE Stats requires the ALiVE data module to be placed and records player stats and after action reviews to the ALiVE War Room. This requires a free War Room account.


Dedicated Servers

ALiVE was built to run on a dedicated server but will work just as well in single player. However, hosted multiplayer can sometimes cause unexpected results so we recommend setting up a "local dedicated server" instead. We have provided some guidance for setting up local dedicated servers here.


Local Databases

ALiVE provides the option to store mission data locally using in-built Arma 3 functionality - without the need for a local database. Support for local instances of CloudDB is now deprecated.