Title says it all really :P I have it set to All units except synced, so if I create a unit on the fly then it gets profiled, but for this particular unit I don't want him to. So I guess it's how to de-profile...
Thanks in advance guys :)
Title says it all really :P I have it set to All units except synced, so if I create a unit on the fly then it gets profiled, but for this particular unit I don't want him to. So I guess it's how to de-profile...
Thanks in advance guys :)
have you tried syncing to the Virtual AI module? that will do it. how are you creating the unit?
The unit's created via script, so it doesn't exist when the module initialises, which is the issue. I think it'd have to be something ALiVE adds into their framework tbh :/ Still, I've found a workaround by placing the unit in the editor hidden and moving him there, which works for now but not ideal if I wanted to sync large amounts of units to the profiling system..!
i don't know if it fits your needs but anyway .. tryed this ?
[] call ALIVE_fnc_createProfilesFromUnitsRuntime;
Profiling all non profiled units on the map
http://alivemod.com/wiki/index.php?title=Script_Snippets