R

robalo

Member

Last active 9 years ago

  1. 9 years ago
    Sun Dec 28 17:01:30 2014
    R robalo posted in Alive Saboage mission.

    Just tested it and got no errors at all. I think getting the server IP authorized @ war room fixed it.
    Was about a week ago, I remember something about some undefined debug setting.

    Thanks!

  2. Fri Dec 26 23:47:52 2014
    R robalo posted in Alive Saboage mission.

    Highhead is the author, says when you load the mission.
    Think I ran into a bug with it, after choosing a safehouse to respawn to, it got detected and destroyed, I died in it and then it kept respawning me into the rubble just to get killed over and over again. Those friggin spawn camper AIs... :)
    I was expecting the respawn point to be lost and me coming back at the original camp instead but nope.

  3. Sun Dec 21 13:40:37 2014
    R robalo posted in Alive Saboage mission.

    This looks like a very nice mission, but it's missing a briefing.

    For example, I would like to know how to benefit from gained supports on completed tasks (what are they ?!), or how to switch back to my previous uniform after impersonating an enemy. Or read about the safehouses, what are they for ?

    Also, the mission is throwing a lot of popup errors, seems it need to be updated for latest version of Alive.

    TIA

  4. 10 years ago
    Wed Aug 13 09:19:27 2014
    R robalo started the conversation pass init code for CAS vehicles.

    Hello Alive team.

    Is it possible to pass some init code to the vehicles spawned by the CAS modules ?
    Say for example I want to add some action or manipulate cargo content of the transport heli.

    Thanks

  5. Wed Aug 13 09:14:48 2014
    R robalo joined the forum.